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Cream of the Crop 20
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Cream of the Crop 20 (Terry Blount) (1996).iso
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l16boss.zip
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L16BOSS.TXT
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1996-05-01
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L16BOSS.DEM
This demo shows how I defeated the level 16 boss, on ACE difficulty.
First, go back and grab the invuln in the nearby "tower" room. There is
initially a grating blocking access to this mini-tunnel, but it can be
removed by activating a switch *inside* this area. (Perhaps a future demo
will show how to do this! :-) The invuln does not play a large part in
doing in the boss; it just provides a little insurance that I'll be able
to get through the preparation stage unscathed.
Quickly heading back to the red room, I grab the cloak in the secret
chamber above the entrance to the boss's lair. While cloaked, I move to
the side opposite the door to the exit and drop three markers. These
provide light, so that I can better see the boss if he decloaks here. I
then high-tail it through the aforementioned exit area door. There is
a generous supply of powerups in this area, and I stock up, although I
am already maxxed out on Megas. I go back for them later.
I am almost ready to engage the boss, but first I must make sure that
the area just outside the door is clear. This is so I can poke my "head"
out safely.
When it's time to engage the boss, I try to do it from as far away as
possible. As mentioned, I poke my head out the door and try to
locate him, helped by the light emanating from my markers. If I can see
him, I unload as much matter ordnance (e.g., Gauss cannon, Mega missiles)
as I can and try to dodge his incoming flash missiles and energy outbursts.
If I do get "flashed," I just reverse and slide to one side as soon as I
can.
Frequently, the boss will "hide" and remain out of sight. It's too risky
to venture out into his lair to find him, so I send a guided missile to do
my dirty work. After a hit or two, he will cloak and teleport to a new
location.
When he teleports near my markers, I can see him and do serious damage
from my current vantage point. When he teleports right in front of the
door, I back into the tunnel and do as much damage from there as I can.
When the boss finally gives up the ghost, I get a real good view of it
from the door. Then it's just a matter of waltzing to the exit. :-)
Cheers,
Fred Scheifele (Scheif@pluto.njcc.com)